A team needs to deposit five power seeds to score one point, and the first team to three points wins. Stockpile has players gather ‘power seeds’ scattered across the map and deposit them at their base to score. Slayer works exactly like before but with more players and a higher target score to reach. There are three game modes: Slayer, Stockpile, and Total Control. Strongholds, meanwhile, sees your team trying to control and capture three areas of the map for a set period of time, and Oddball sees the team who holds onto “the ball” the longest win.īig Team Battle is a 12v12 mode that takes place on larger maps and includes vehicles to spice things up. Capture the Flag involves stealing your opponents’ flag and returning it to your base without them taking yours in the process. Slayer is essentially your classic deathmatch – the team that reaches 50 kills first wins. Quickplay includes the four classic Halo gameplay types: Slayer, Capture the Flag, Strongholds, and Oddball. Quickplay, Ranked, Big Team Battle, objective-based game modes, and a practice arena known as The Academy are all present here. The beta contains a full suite of modes and maps representing the experience players will get on December 8, 2021.
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